Board Thread:Roleplaying/@comment-24652012-20160520001651/@comment-24652012-20160528054657

As the dropships and the saucers clash it is a blood bath, each saucer fights like 5 phantoms and out number them, but the diversity and sheer will power of the camps air power still manages to hold its own, and least a bit. Holding them back as best they can the ground vehicles and infantry class forces give firing support. The dre'an saucers fight and fight hard, 82 dropships are damaged and 4 dropships go down, causing the pilots and gunners to have to bail out and fire at the enemy from the ground.

1 saucer goes down, now any who where in it have to go through the trenches fences and snares with men firing at them in order to make it to the main camp.

A pelican fires Spartan lasers into a saucer, its shields go down, 82% damage to armor, 42% damage to health, but then it shoots the pelican crippling its wing with its death ray. It is going down but going down slow, and has managed to fire 2 missiles which blow the saucer up.

A phantom is engages with 2 saucers, it tries running. One saucers shot hits it but its shielded, another shot hits, 2 shots miss but the 3rd downs its shield. The gunners are firing though and manages to drain one saucers shield by 32%, they turn around and fire a plasma torpedo shot into it, it is damaged enough to go down. Then they crash into the second one just as jumping out, the explosion damages them with shrapnel as they fall, hitting the ground heavily injured. A Kig-yar from the jump draws a rocket launcher and fires nailing 2 shots into a saucer, its cannon explodes.

A long altitude gunship manages to take out 8 and damage 5 before it goes down, and it goes down crashing on Dre'an infantry.

Swims Like Shark: Sky forces, Retreat, in order!"

As the dropships fall back the ground vehicles give cover fire while also slowly backing up, as they are now properly open to be fired at.

Men with rifles and ground turrets fire, even small ammo eventually manages to down some. Sky force casualties are 48%.

Ground vehicles are being lost quickly, the vehicle operators are ordered to retreat.

Now the main area of camp is in range to fire at them, and the Victory Roger, the beautiful new sea ship is now able to fire its missiles at the saucers, as well as saucer cannons, tank cannons, anti air lasers.

The main camps personel split in half, 1 half laying fire to hold off the enemy, the other half are getting to the boats. The rest of the sky forces including a 28% who where already their, are in air around the ship to keep it covered.

As the other half make a run to the boats some of the a.a. turrets such as shades are set up where the boats are, firing at the enemy as they run to catch up. Most Dre'an unfortunate enough to be on the ground find them selves either snared impaled on fences or trying to climb out of trenches. Boats are laying fire, but 4 boats get shot and sank, 1 is damaged.

All of the sirens are already in the water, they fire torpedoes from just below the water all armed with launching weapons, the torpedoes as they breach the water have their bottom section shed its propeller, and they take flight with rocket boosters, the rockets are extremely hard to intercept, crashing into saucers and ripping gaps in enemy forces.

The whole camp is now retreating into the lake feeding into the sea, they sail off, leaving enemy ground forces behind who no longer have enough rides to pick them up.

The sea ship The Victory Roger is taking hits, but is resisting damage much better then expected, and its fire power is making short work of many of the enemies air forces. However the saucers aren't the real problem...

The Dre'an light destroyer has caught up. It fires a powerful beam, enough to sink the sea ship in one shot, but it manages to evade, though boiling water makes steam that makes the crew sweat. It fires 2 guided energy balls and a missile, but intercepting shots from air and sea forces save them.

All guns, siren torpedo launchers with sea to air missiles, boats crews with guns and turrets, dropships Spartan lasers, etc, all fire at it, just praying it will damage the enemies shields. With it, the sea ships missiles are reloaded, they fire into it as well. But the enemies shields are only damaged 4%, leaving it at 96% shielded.

It charges its beam for another shot at the sea ship, all weapons fire at that weapon to try to intercept the shot, shields and beam can't both be their, the weapon takes damage but fires a shot. But the sea ship manages to dodge the beam, though near misses cause 21$ of the ships crew to catch on fire and some of the hull to turn red hot.

Angered, the sea ship reloads its missiles, and aims at that gun, after 8 minuets of wait that weapon is charging again, they fire, hitting it a split second before it can fire, blowing the beam weapon off and damaging the hull in the process. The light destroyers shields are downed.

Some of the Dre'ans are so unfortunate as to fall into the water as their saucers are shot down.

One Dre'an bails out of his crashing saucer, he lands in the water gravity taking him 12 feet down, as he begins to swim back up he screams as he looks to see what is coming. Swims Like Shark comes in fast, grabbing his chest in his jaws cracking ribs and chest platting, then alligator rolls, the water filling with Dre'an blood. He tosses the body swallowing nothing from it, letting it sink to the depths.

25 more boats are hit and sank but the Dre'ans are already losing most of their saucers. Many attacks on the light destroyer leaves 78.24% of its AA guns and 45.44% of its anti ship weapons severely damaged and/or destroyed, the armor though still at 89.88% health at 99.99.02%. Then, its shields go back up.

Suddenly, the crashed corvette explodes, destroying every saucer the explosions can engulf, the shrapnel damages many saucers farther, it even manages to drain 14% of the light destroyers shield, though most of the saucers closer to the boats are unharmed and unaffected, the explosion creates a tidal wave the sirens and boats manage to ride, moving faster and evading enemy fire well. Taken farther out to sea the waves soon calm, making sailing easy again.

boats are at 39.48% casualties sea ship is at 78% damage, their are only 488 dropships left, but now only 25 saucers remain air born.

The light destroyers shields are now at 72.34%, and all boats are in its remaining weapons blind spots.

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