Board Thread:Roleplaying/@comment-3023564-20141120032125/@comment-24652012-20141122002412

for a long time most of my weapons where empervised from recycled limited technology based on infantry weapons, vehicle turrets, and what ever I capture. I also gain weapons types after pirating technology from others. (I tend to do that for some reason.) But as I better understand technology, I learn to get it more then just done right.

Ship weapons: Rocket propelled missiles

emp plasma missiles like that from a over charged plasma pistol

stick and burn plasma torpedoes like that from a over charged plasma repeater. (see p.a.c.m.b. for infantry)

and standard plasma torpedoes like that from a infantry plasma launcher.

glassing beam cannons (only used either constructively or when fighting ships or forts I would or else lose againced.)

pulse lasers

mac cannons like unsc ships have

a type of 406mm rail gun that fires shrapnel shells (that I thought I made a article on but was dead wrong)

particle beam cannons

ship worthy shade turrets (more usful then fully auto flack guns)

boarding hook launcher and tractor beam combo

and close quarters weapons is a different list.

Latter I will grow my list by resurrecting sunken wet navy ships from the depths with balloons and apply them to space combat technology.