Board Thread:Roleplaying/@comment-24652012-20160414012405/@comment-24652012-20160415023917

In one of the hanger bays of a siren warship gunboats gunships air craft sea craft and space craft of all kinds are ready and being worked on for both sea air and space related missions.

One of the high ranked warriors is with a team of 45: "Alright listen up, the place we are going is said to be radio active, so listen to instructions. "

One of the armor bearers brings in the new suits, they are black dark grey and dark blue coloration designed.

"These suits will sponge away radioactivity in waters up to 39.45.77% radioactive while allowing the intake of food water and allowing you to use your gills to filter oxygen out of the water. They also come with thermal heating and seal skin for comfort. They are lightly bullet resistant electricity proof and heavily plasma and stabbing resistant but do not I repeat do not press your luck."

"These suits however are for if it gets worse. You won't be able to drink the water as it comes with a full helmet. The water is filtered for you before being taken to your gills. This work for up to 88.99.50% radioactive water. They are also heavy duty armored and even warmer capable.  If things get worse then that, just get in a vehicle. Our boats are being refit to keep crew warm and protected from radio activity. They also come with a water jet pack to help you swim faster despite the extra weight."

"Now, your electronic tridents will be redesigned to start with a depleted battery. It will get its charge by sponging radioactivity to keep it away from your body and it will convert the radio activity into electricity. I suggest you don't eat anything you hunt with them."

"These are the best precisions we can give you. In case it does not work, weal, lets just say if some one is very bad at flirting, you might want to give them their chance anyway. It might be the last one they get."

"Now, added to your arsenal is this torpedo. Its only function is as a flayer, it produces a bright hot glow the water cannot put out while retaining torpedo speed. This is to signal in case your communications fail and are to far away to hear your sonar song. Or you can use it if things get to dark to adjust to the light. Or to lure animals away from you that are attracted to the light for self defense. You only get one per swimmer-trooper. So use it wisely or stay close to supply boats and ships. Also keep in mind the flayer is electricity glowing rock dust plasma from ionized helium and fire from burning sulfur. Its extremely hot so do not touch it. "

"Finally, each one of you will have a miniature first aid kit in each of your lunch packs. You each get 3 packs at the least, 5 at the most, and your first aid kit comes with treatment for radioactivity, and a gadget of covenant technology, a 1 use bubble shield that has a regenerating field. It will float in place and produce blue light. Remember not to eat any of the native wild life incase of radioactivity"

"Finally, your last gadget is a radio activity detector. The side and shape of a pipe grenade it will detect levels of radio activity. If its light is white it means 0 radioactivity, blue means not enough to harm, green means not enough to harm with in 1 month exposer, yellow not enough to harm with in 1 week exposer, orange is enough to harm with in 8 hours, red is enough to harm with in 3 hours, red and flashing will kill you in minuets. It also spounges away radio activity and converts it into electricity, replace the batteries of all gadgets that do this with depleted ones regularly. If you wish to know the exact amount of radioactivity in the water ask the thing like this."

"Scanner, how much radioactivity is in this room?"

Scanner: "0.0% no suit necessary."

"Now, any questions?"