Board Thread:Fun and Games/@comment-24652012-20140525204502/@comment-24750690-20150212194234

See, Reach was cool, but it still hasn't topped the charts for me. The art style is greatly improved. The atmosphere is good - the bleak colors, the worn Spartan Armor, the more conemplative soundtrack, the gray/green UNSC vehicles, and the guns that look second rate at best perfectly communicate "We are losing," while standing in stark contrast to the bright purple Covenant Vehicles, the mad zeal of the Elite AI, the beastly Covenant weaponry and the glimmering Sangheili Armor, all of which scream "We are winning. And we'll keep winning." The campaign is fun even if the story itself is not entirely engaging...at all. Forge and Theater modes were both improved. Firefight was a good addition.

But there's this little issue of AAs. Some of them aren't really that big a deal, Hologram and Active Camo, for example. But some just screw up the game. Sprint, Jet Pack, f*cking Armor Lock. You also have to worry about the loss of equal starts, which is kind of sucky. Then there's Reach's massive online population drop-off. It was good for like...what? Six months? Then it died.

Let's also not forget Bloom, stupidly huge maps (Thank you Sprint) and the campaign that took a dump all over previously established canon.

To be honest, Reach isn't a bad game. It's a bad Halo game. I like things about it, but I also loathe things about it. It felt a bit like Bungie was kind of too absorbed with Destiny to really care about saying goodbye to us.