Board Thread:Roleplaying/@comment-27217546-20170510211607/@comment-24652012-20170617200904

(While trying to reply to you I accidently unplugged my laptop 3 times in a row. This wouldn't be a problem if I could afford a new battery so I could just plug it back in. Now as I was typing before I so stupidly tried to get comfortable...)

(You got to remember aquamarinears are far more intelligent then humans. If the real world is going to give me a middle finger by not providing me with the resources to do them justice with videos or comics the least I can do is try to think like one in an RP.)

The Glorious Calamari is prepared, the massive battlecruiser is armed with entirely EMP based weapons of a blend of both deep sea EMP types of Aquamarine, NGR and CHAT mixes, as well as some covenant EMPs and UNSC EMPS, the last mentioned being the weakest but hopefully able to do something.

The ship after 5 hours of slip space exits in middle range and activates its atomic thrusters and picks up speed to attempt to move quick enough to evade hits.

First it sends fighters bombers and dropships on auto pilot with EMP bullets that it fires at the base as they approach. The EMP missiles are set to explode on kamikaze

The ship then fires much faster cruise missiles and torpedoes with EMP warheads.

Then anti air EMP.

The 3 EMP munitions are getting close to impact zone.

The ship then lets loose with EMP MAC cannons.

The anti air flack fires EMP bullets to intercept incoming fighters and homing weapons.

The Glorious Calamari then reloads with cluster EMP shots as it takes evasive mavuvers, the full reload takes 24 seconds, then it lets loose again, now in range for EMP anti ship cannons, and to turn the EMP flack fire on the base.

The first volley is now 5 seconds from impact with the second 5 minutes tel impact.

Swims Like Shark watches the screen as the ship records to see if it will have any effect.