Board Thread:Non Canon Roleplaying/@comment-24652012-20161206005749

Simulation Intel.

The year is 2572 and the Chat are invading a NGR (edit and insert planet into programing hear as I am rusty on planet skill) But their is a problem. They may have beaten orbital defense but if they try to bomb the planet into surrender their is still surface to orbit weaponry that can shoot them down. If they take over anything on the land the NGR will just send naval forces to either land marines on the coast or send an air strike to land. Theirfore conquest of the planet is impossible unless the chat deal with the wet navy forces at sea ASAP!

Defenders The main power house of the defenders military power are these guys http://thdf.wikia.com/wiki/Sirens

Their are over 1800000 swimmer class fighters armed to the teeth with ranged weapons and melee weapons. They are the supporters of the powerful sea ships.

Sea ships include many surface ships designed for anti ship, anti air, sea to land, and sea to orbit classes. The mainships of the surface classes are man of warships oceanic capital ships battleships battlecruisers and aircraft carriers. Cargoships are the equivalent of land supply trucks and fishing ships feed the solders. Their are also mining ships. The big ships have mass drivers and surface to orbit missiles. All ships have a team of hackers to intercept anything in orbit by cyber warfare.

Sea ships include mostly siren vessels but also air breather vessels. These include ships with MAC cannons for shooting a veriaty of arsenal into space, cruise missiles that can go into space, anti air weapons designed for surfacing to confront planes, and torpedoes for anti ship. The mainships of these include siren battleships siren man of ars, siren battlecruisers and siren aircraft carriers as well as human quality submercable aircraft carriers.

The defenders main defense are buoys that scramble enemy radar making it impossible to track them and impossible for missiles to do any good. The same signal that scrambles enemy radar increases the defenders radar, making tracking the enemy and missile guidance stronger for them.

Attackers: Attackers main power house are these guys http://thdf.wikia.com/wiki/Naval_Infantry_Marine_Super_Shock_Trooper Because of 4rth wall reasons this is the first we will see of them.

Attackers mostly will have their starfleets drop pods and deployable vehicles. Their number 1 priority is to destroy those buoys so that the surface to orbit interceptor class sea ships can be tracked. Although surface ships can be spotted  from orbit they can be cloaked or used as bait while submerged ships do the real striking. Once a way in is found destroy all anti air defenses and all air forces. Then deal with them sirens before they wipe out your attempt to invade.

Once the sea battle is won efforts againced land won't be in vain.

This is a AAC RP.

The only rules of war is to win. 