Board Thread:Fun and Games/@comment-24652012-20140525204502/@comment-5949826-20150212225157

See, I didn't like Reach's art style. Something about it that I can't put my finger on just turns me off a little. Reach was definitely a fun game, but it didn't hold me like Halo 2/3/4. The bleak colours and worn armour were cool and definitely added to the we're losing atmosphere but I just didn't like it as much as the bright colours and shiny Forerunner shit in Halo 4. At times it was too bright, 343 has a tendency to do that but I preferred 4 and 2A's art style immensely.

Covenant shinyness and bright purples were really epic yeah. You felt you were losing even though you killed that General. You were screwed from the beginning, and they conveyed that very well. (I still prefer the dark blue covvie tech to the purple BTW)

Firefight definitely was fun - it was so customisable! :D

As much as I loved the AAs in custm games, they ruined the multiplayer of a Halo game. Halo rests on tradition, and it always should. AAs should return, but only in customs/campaign where they just spice things up instead of ruining the fair competitive nature.

Bloom sucked dick so much. It's the one thing I loathed above anything else about Reach. It made the DMR and Needle Rifle terrible. I like bloom on automatics, but bloom on precision weapons is a heresy. The Magnum was amazingly useless. It was more accurate with the fucking melee than pulling the goddamn bloody trigger. Fuck this makes me mad.

The game not being about Blue Team defending Reach was a real slap in the face from Bungie. I just wanted to see the Fall of Reach from the S-IIs perspective :'(

But yeah Reach was fun overall. And bloom sucked.