Board Thread:General Discussion/@comment-23782751-20140528024550/@comment-9374378-20150127020328

Xili Gar wrote: Ah, you see Lettuce, you're doing it all wrong. You need to thrusterpack to avoid the Spike grenade, and clamber to avoid the energy drain ;)

I appreciate your opinion Nikoli but I must respectfully disagree. As someone who thinks Halo 2's MP is the best, I think Halo 5's will come close. It feels more like Halo 3 than Halo 4, another game I am a huge fan of, except with more mobility options. It's almost like in Halo 2, where if the enemy knew the map, they could traverse it in mere seconds with well placed crouch/skill jumps.

Firefights take skill. Before there was strafing and ducking, now there is strafing and ducking and thruster packing, adding a new element over it all. Being elerted to where the power weapons are at will allow for more fights to occurr, as the game nudges both teams back towards each other, with the promise of power. It changes the roaming nature of old games with more purpose for the players to work together to dominate. You still need to know the map for good flanking routes, escape routes, and last but sertainly not least, where non-power weapons spawn. No longer having loadouts (although I sincerely hope they return in Custom games at least) means players have to find th weapons they want, and force them to be good with it and not lose it, nlike a player with a weapon in a loadout can just die and come back with it again - they don't get penalised for losing the weapon. Halo 5 does this well I think.

Halo 5 has sprint and I know loads of people hate it. I think in competitive arena at least, the base player speed should be sped up and sprinting taken out. However, in BTB, non competitive, customs, and Campaign, sprinting should be a part of it, and togglable in custom games. Not to mention as it is now, it is very balanced - you cannot sprint away from a bad situation with it unlike in Halo Reach/4 as it kicks you out of sprint if you get shot at. Descope making a return is also a very good sign for the franchise. All I have to complain about is that the ADS on some weapons make it very hard to aim with, as it blocks off much of your peripheral vision, which was essential in older games with weapons such as the BR, DMR, and sniper. I'd like the sniper's scoping in animation to not have that tiny moment of tiltedness as you start, as it removes the ability to quickscope with accuracy.

All in all, I think this game is the direction Halo should go in. Halo Reach and 4 strayed too far off the path, but Halo 5 is back on track, incorporating the best elements from those two games and blending it with the old classic gameplay style. For the arena at least! We haven't seen anything more, but if the arena is this good, I have very high hopes for this game. I am hyped already.

Also did I mention the new abilities in campaign are going to be FUCKING EPIC!?!?!? Imagine groundpounding into a horde of Grunts, sprint bashing an Elite off a cliff, thrusterpacking out of the way of a hunter only to stick him in the back, then slide under his brother's swing. It's going to be freaking epic, I know it. Then there's the lore perspective... I need to get a change of pants now. I totally agree about halo 2s MP being the best. I also liked halo 3's and reach's a lot though.